Some tidbits here had a compiler error popping up namely:
1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
Some unusual aspects about this error here: Thought to double check the Ogre Visual Studio application wizard's default configuration settings for linking libraries and what not. Apparently while I get the same error manually setting up Visual studio for building, I can build successfully by disabling Configuration Settings > Linker > General > Incremental Linking > No, but apparently another setting with the Ogre wizards default is still causing a persisting conflict leading to the link error above, or in other words disabling Incremental Linking doesn't resolve this problem with the Ogre Application wizard but works with a manual application configuration of a new WIN32 empty project setup.
Blender 2.6 to Ogre mesh exporter
Installed this today, managed to import a mesh somewhat here. Doesn't look so good at the moment, but basic tutorial provides one with working method for importation of mesh and materials into blender.
1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
Some unusual aspects about this error here: Thought to double check the Ogre Visual Studio application wizard's default configuration settings for linking libraries and what not. Apparently while I get the same error manually setting up Visual studio for building, I can build successfully by disabling Configuration Settings > Linker > General > Incremental Linking > No, but apparently another setting with the Ogre wizards default is still causing a persisting conflict leading to the link error above, or in other words disabling Incremental Linking doesn't resolve this problem with the Ogre Application wizard but works with a manual application configuration of a new WIN32 empty project setup.
Blender 2.6 to Ogre mesh exporter
Installed this today, managed to import a mesh somewhat here. Doesn't look so good at the moment, but basic tutorial provides one with working method for importation of mesh and materials into blender.
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