Monday, September 29, 2014

Blender height map importer

One of these days I may get around to writing a batch height map importation algorithm.  At least if it hasn't been written, one it would spare you in the case of bigger batch loads, having to manually set up a mesh grid, subdivide it appropriate, put a displace modifier on the map (which generally looks crappy at low resolutions), and then having to load a low 8 bit grey scale height map for further resolution loss.  Coupling this with trying to manually align everything and the added tedium of hand interpolating points for alignment.  So with a nice batch algorithm, you could add say a lot of terrain in fairly short order auto aligned and everything else.  I think I could do it.  Python is easy enough to work with!

Okay I may get over to doing it, one because of cycles rendering which sort of seems nice and fancy to me.


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