Okay so if you read into python scripting examples of moving vertices around in Blender, it seems whether using a bpy.context or bpy.data call to a given object and its corresponding vertices, you can resort to updating these without any problems. On the other hand while you can see if for a given selected object, its given vertices are selected (in 'Edit' mode), it appears that changing a given selection status is another matter. Technically you can change these but apparently relation between context and object are not given systemically in a way that translates to any related operator command. Thus if you wanted to select particular vertices in adding these to a given vertex group via operator command, for instance, it appears that an operator based assignment process is a no go.
There is a work around that I've found at the moment, albeit slightly circuitous in updating a given set of vertices in so far as selection.
Presuming there is a vertex, for instance, in the zeroth container position to be selected for a given mesh object, this sets the vertex of the object to a selection true case.
There is a work around that I've found at the moment, albeit slightly circuitous in updating a given set of vertices in so far as selection.
#example to select a vertex bpy.ops.object.mode_set(mode = 'EDIT') bpy.ops.mesh.select_all(action = 'DESELECT') #deselecting vertices #nextline ensures that we have an updated representation of selected vertices bpy.context.object.update_from_editmode() me = bpy.context.object.data bm = bmesh.new() # create an empty BMesh bm.from_mesh(me) # fill it in from a Mesh bm.verts[0].select_set(True) bpy.ops.object.mode_set(mode = 'OBJECT') bm.to_mesh(me) bpy.ops.object.mode_set(mode = 'EDIT')
Presuming there is a vertex, for instance, in the zeroth container position to be selected for a given mesh object, this sets the vertex of the object to a selection true case.
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