Ogre3D terrain editor
Any interested in grabbing source code. I decided to migrate my work over to the Google Code Project space, easier for version controlling things. Feel free to check out the source code. I'll try to keep work in progress stuff branched.
Its a bit crud clunky looking at the moment but hopefully I'll get it further polished up in time here.
I am presently working on implementing multiple Perlin noise blend modes. At the moment, works for two distinct terrain maps. Code is ready to go for the generalized nth case of terrain noise maps.
Blend modes at the moment include Add, difference, multiply and subtract. May consider adding overlay and host of other types commonly found in image editors.
Any interested in grabbing source code. I decided to migrate my work over to the Google Code Project space, easier for version controlling things. Feel free to check out the source code. I'll try to keep work in progress stuff branched.
Its a bit crud clunky looking at the moment but hopefully I'll get it further polished up in time here.
I am presently working on implementing multiple Perlin noise blend modes. At the moment, works for two distinct terrain maps. Code is ready to go for the generalized nth case of terrain noise maps.
Blend modes at the moment include Add, difference, multiply and subtract. May consider adding overlay and host of other types commonly found in image editors.
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