So I may spare any having heard through a given grape vine that potentially any payout could be had mission running...
I've seen claims were running in trade chat channels of individuals having up to 10 different characters and running garrison missions actively and bankrolling gold at 10k per hour. I have seven different characters capped at 100 almost all fully conquest geared, Naval Shipyard unlocked and Tanaan unlocked. As it turns out between Naval missions and garrison campaign missions the amount of time spent coupled with the daily refresh in materials gathering (e.g., mining and herbalism) would amount to well over an hour just on refreshing missions, gathering resources, creating higher level materials (just for one cycle in refreshing missions)...I'd run several cycles per day easily turning into a big time sink doing this of a few hours just on setting up missions alone also ensuring I had enough oil for naval missions which would mean also potential dailies in Tanaan, notwithstanding active daily mission running. As it turns out in my opinion for well over a week of doing this...the affirmative answer on the 10k per hour quote is...ABSOLUTELY NOT. Not even remotely close. Yes you might get every now and then as I've experienced an odd ball mission worth over 100g (very rare as I've seen) most missions were in a more nominal range of something like under 30g per mission and usually these spawning per character at a rate of 1 time per day for the same mission type, and maybe less 4 to 5 of these per day at most for all mission types per character. This, however, for all the added work of re logging in and doing the mission assignment work could mean on several alt characters a lot of work with generally in my experience little show. In theory, I've seen some of the higher level missions (with item level 615 +) and generally for the sampling of random missions, I were not impressed by the differences in payout really between the item level 600 (level 100). I couldn't answer the question in the affirmative in the context of unlocking, for instance, high maul raid mission types, though I've had a handful of these pop up and I've actually completed one for a item level 675 drop (certainly vendor resell was well below any 100g figure for one mission), so highmaul unless you were looking for gearing could be extremely over rated for gold.
Generally speaking naval missions were much the same with a rare 100+g mission being offered here and there, mostly again aside from potentially usable gear, little gold to be had (with level 2 naval base).
If you were looking for big gold farming from garrisons...no I really disagree vehemently with the claims by some that this stuff pays out. It doesn't really. If you looking to run missions cause you like it, by all means have fun.
I've never been a big fan (compared to other MMOs) with WoW's markets (48 hour cap stinks on auctioning goods) but generally speaking I'd also say that if you think that resource harvesting is going to bankroll your toons...probably not.
I say this because Garrison's have made the work load for individual self sufficiency in resource gathering much easier, and then having removed any cap for any entrant to do exactly that, neither makes any such skill specialized labor. Anyone can produce high level potions in game in relatively short order now relative a past where not just anyone could gather and sell. Generally I haven't bothered with AH as it would appear that its just a waste of time and money honestly. I say waste of time, saturating markets with materials over supply that is not likely to be bought up. Running old eve markets (some got into the analytics well enough to know exactly when this threshold of oversupply were occurring)...creating something of the infamous bust cycles.
I've seen claims were running in trade chat channels of individuals having up to 10 different characters and running garrison missions actively and bankrolling gold at 10k per hour. I have seven different characters capped at 100 almost all fully conquest geared, Naval Shipyard unlocked and Tanaan unlocked. As it turns out between Naval missions and garrison campaign missions the amount of time spent coupled with the daily refresh in materials gathering (e.g., mining and herbalism) would amount to well over an hour just on refreshing missions, gathering resources, creating higher level materials (just for one cycle in refreshing missions)...I'd run several cycles per day easily turning into a big time sink doing this of a few hours just on setting up missions alone also ensuring I had enough oil for naval missions which would mean also potential dailies in Tanaan, notwithstanding active daily mission running. As it turns out in my opinion for well over a week of doing this...the affirmative answer on the 10k per hour quote is...ABSOLUTELY NOT. Not even remotely close. Yes you might get every now and then as I've experienced an odd ball mission worth over 100g (very rare as I've seen) most missions were in a more nominal range of something like under 30g per mission and usually these spawning per character at a rate of 1 time per day for the same mission type, and maybe less 4 to 5 of these per day at most for all mission types per character. This, however, for all the added work of re logging in and doing the mission assignment work could mean on several alt characters a lot of work with generally in my experience little show. In theory, I've seen some of the higher level missions (with item level 615 +) and generally for the sampling of random missions, I were not impressed by the differences in payout really between the item level 600 (level 100). I couldn't answer the question in the affirmative in the context of unlocking, for instance, high maul raid mission types, though I've had a handful of these pop up and I've actually completed one for a item level 675 drop (certainly vendor resell was well below any 100g figure for one mission), so highmaul unless you were looking for gearing could be extremely over rated for gold.
Generally speaking naval missions were much the same with a rare 100+g mission being offered here and there, mostly again aside from potentially usable gear, little gold to be had (with level 2 naval base).
If you were looking for big gold farming from garrisons...no I really disagree vehemently with the claims by some that this stuff pays out. It doesn't really. If you looking to run missions cause you like it, by all means have fun.
I've never been a big fan (compared to other MMOs) with WoW's markets (48 hour cap stinks on auctioning goods) but generally speaking I'd also say that if you think that resource harvesting is going to bankroll your toons...probably not.
I say this because Garrison's have made the work load for individual self sufficiency in resource gathering much easier, and then having removed any cap for any entrant to do exactly that, neither makes any such skill specialized labor. Anyone can produce high level potions in game in relatively short order now relative a past where not just anyone could gather and sell. Generally I haven't bothered with AH as it would appear that its just a waste of time and money honestly. I say waste of time, saturating markets with materials over supply that is not likely to be bought up. Running old eve markets (some got into the analytics well enough to know exactly when this threshold of oversupply were occurring)...creating something of the infamous bust cycles.
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