Marble texture on 'candle holder' object a bit off towards upper stem half. Didn't feel like remapping uv s on the vase object to the right so I did a normal map, sort of weird, but I liked the effect, and then placed on a flat plane the same texture, set higher reflectivity values here, textures on this are a bit blurred likewise.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE2qumz7F0mhZfYcrzOBfKx1Yckp_MdcRF59PtdI0Q039INQ7oKHbVigH9Hw2C5sTTafKq61z_C-C0qylDsYBiZfYMAZI_oOhf_n0XL4b9t0rVndSeaQgCv3dIQ8XC5TOyQu_gFEkdd59j/s320/Screenshot+from+2012-04-26+23:48:08.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8DCwXBYjZBuiI4dfD9OHw-GRJdSpXfgqvyoulGkVqc6voZadzaelKLdz1pfRfukChHizp0Ue8ZQvRZfGyZIM3LB_dxiCODG0LiBefFll0SA2gsPzjQT5Cqcho3ycIYGhfGQYSpZ1Xb4cA/s320/concretebuilding2.png)
Blender source file for picture above
Some notes on design above, using scaled extrusion to create
windows, this is 'E + S + Shift Y' in this instance,
which creates an extruded resized face inside an existing face depending on how much value you provide. Then translating the inside face by a desired amount on its perpendicular 'normal' axis (in this case on the y axis).
Blender source file for this picture
Blender source file
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