Friday, April 20, 2012

Blender fun today
















Marble texture on 'candle holder' object a bit off towards upper stem half.  Didn't feel like remapping uv s on the vase object to the right so I did a normal map, sort of weird, but I liked the effect, and then placed on a flat plane the same texture, set higher reflectivity values here, textures on this are a bit blurred likewise.
















Blender source file for picture above













Some notes on design above, using scaled extrusion to create
windows, this is 'E + S + Shift Y' in this instance,
which creates an extruded resized face inside an existing face depending on how much value you provide.  Then translating the inside face by a desired amount on its perpendicular 'normal' axis (in this case on the y axis). 


Blender source file for this picture













Blender source file

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