Tuesday, October 15, 2013

   A brief review of the great mmo social life and how people in mmo s in general really in general aren't great people to get to know in general.

   World of Warcraft (mid 2000s):  Social gaming, should mean if you were joining a large scale guild synonymous with listening to really bad shock jock crap, sure a guild might have engaged in it repeatedly enough, sadly if you wanted to use this as a launching point for finding stuff do in game, you had to put up with the Duke Nukem aspects of speech, sorry while living through the late 90s, its not a notable highlight for this generation.  So you end up going to smaller scale guilds or avoiding guilds in general, actually, and then you might have ended up in a larger family organized guild (where generally in fairness, sadly while being less in some ways academically inclined probably one of the best guilds in game...despite some goofy roleplaying and my general trollish insular habits).   If at times, you weren't hounded by individuals that considered it beyond their extra curricular habit to see exactly why you were one of those individuals in game that 'gamed too much', or the seeming perception of it, at least being the sort choosing to stay out of guilds for a lengthy time, should mean content exploration.  That generation apparently moved on...

Eve (mid 2000s):  Generally speaking, few might have seemed to care to know who you were, and generally if you stayed out of the main hubs of tranquility, easy to vanish.  On a very rare occasion, some joker might have showed up with with an info board reading, "I'd like to throw bleach on your gene pool"  But your family was rewarded apparently in the aspect of fertility much to the contrary.  Occasionally, a little bit of small scale pvp for the bored individual trying to think of some clever way for harassing your character in high security space, the sort like steal a can to see if you could provoke a gun in high security space, and then gank your ship before security would show up and deal with the offender back in those days.  But generally easy enough to remain anonymous in Eve in so far as space, and lots of turf to roam around in... 

Warhammer (mid 2000s)...not so long after the dates creation:  You had high hopes for this one, the claimed 'WoW killer', that ended up fitting critics title then a real 'dud' of a game.  Chats easily abused for longer epithets about politics in general...you might have turned off Glen Beck on Fox at this point, literally to listen to him in game.  Of course, the Warhammer franchise didn't have the population numbers really to alienate these types and so catered much to this crowd I could imagine likely (for fear of losing enough a sizable marginal contingent and so likely banked on the aspect that maybe there were enough of a demographic of these sorts in game that should feel more welcomed in a generally less populated game).  Mostly the games, in those days siege mechanics at times seemed to be approaching that of some real life experience, and then given the nature of restrictions present (nothing of level balancing) forcibly restricted players of higher levels from any given area.  Hence running into the problem, not enough players in any given zone to do anything but quest around and try to level.  One of the few games that I hadn't really finished to a level cap.

Guild Wars:  Arguably, if you hadn't minded beautifully flamboyant costumes (more amusing then anything to myself then anything), its a game I actually liked.  Mostly, outside of Lion's Arch being the more populated area, it were hard for any particular group of people to do much and staying anonymous were easier (not unlike Eve), you hadn't need worry as much about lame hostiles.  Sure you might have occasionally been in larger guilds on occasion, but the game were generally quieter and outside the auto bots of Jade Quarry and the other player versus player areas, much content to unlock..aside from experimenting with a myriad of character build types.  It were arguably one of the easiest games to put down and pick back up in those days. 

World of Warcraft (late 2000s):  You sign up your account, and literally there aren't a whole lot of characters in game that you recognize.  You realize its generally a generational social game which recycles itself to some, not sure if one could claim that its the sort that persistently holds out amongst the generation that might have been interested (way back in the mmos inception date).  On one rare weekend day, however, lo and behold, you noticed at least one familiar face, that might have logged on just for that instance alone, and at least in some ways, the new crowd should seem actually a nicer bunch relative to the older game filled with a bit more of the obnoxiously anti socials.  Then WoW made improvements anyways with respect to the looking for group tool finders for dungeon running experience, sure you might have had to put up at times with a mixed bunch of runners (either less knowledgeable, not specified well according to gear), but generally speaking experiences here should tend to be more positive after, the tool matched on an inter server basis and by now WoW had populations in the millions (much larger likely at that time relative to present Guild Wars 2), and the more in the bunch actually might improve watering down the more obnoxious throngs gravitating towards a given game...a problem in my view that might have hurt Warhammer.  Then despite playing WoW on windows, and now being able to play this on Linux, you notice some additional problems creeping, it could be on those problems that an old operating system should suffer from the longer that it endures from...likely because in protest then to WoW going long enough with the same code base for years and then black market copies of the game circulating for advertising (incidentally with easy to find google searches), code hacks might have more easily managed to find game infiltration methods in so far as altering game engine mechanics.  Here my departure point in game, came after numerous operating system reinstallations (and the long standing wisdom) that a Linux game might not suffer from the same problems once having existed under windows.  Wine apparently at least didn't seem to be subject to the same problems that might have existed in so far as malicious code hacking, when game mechanics render a game generally conceived more a balanced 'fair' game, and when it were the opposite, I considered it time to leave.  While in many respects, I liked WoW better then relative to earlier days, it now seemed to suffer from the problem of malicious social hacks in time even given WoW's cataclysm game engine and overall design re vamps (this sort of problem were months in coming only later at least).

Eve (post 2010 or there abouts):  Only a brief resurrection of this game account.  Changes to markets made less lucrative old habits, didn't feel like figuring out anything of new ventures here.  Hard to say much about social aspects of gaming here (since outside of the aspects relating to market exchanges), I generally cared less for it, and I stayed mostly in high security space, excepting some monthly sojourn to the main hub outside of Gallente space (where my reputation weren't bad enough otherwise) to get faction gear.

Guild Wars 2 (post 2010...around inception date to present):  Generally speaking received a few guild solicitations (most went defunct in a matter of months).  Didn't go out of my way, as were customary to solicit myself to active larger guilds and deliberately so because of past experience in high population guilds.  Generally have liked it this way, solicitors and those that deliberately invite especially in larger scale guilds, often more engaged in some sort of social trouble making 1/2 the time that I could tell, but overtly, it would seem for all games combined GW2 were probably the worst for any number of reasons on social fronts, one for guild members at times insinuating knowledge of private information, having access to this, and/or suggesting potentially threatening if not hostile and abusive language (not merely harassing it might seem).  Honestly, relative to many of the mmos played in the past, Guild Wars 2 has won the trophy for stinkiest social mmo experience that I could tell ever.  Why thank you HoD of Devona's Rest hopefully your chat logs are recorded.  :)

Now in fairness to GW2 as a whole, generally outside the more desolated Devona's Rest server, it seems population elsewhere should seem (hadn't really played much on other servers) better, why DR became a server magnet for some clandestine stinky social effort, not exactly certain...although it should seem that venture must be yet another bloat stinky waste of taxpayer time?! 

No comments:

Post a Comment

Oblivion

 Between the fascination of an upcoming pandemic ridden college football season, Taylor Swift, and Kim Kardashian, wildfires, crazier weathe...