Sunday, April 15, 2012

Playing around with OpenGL, and game engine stuff today

Fiddling around with Ogre yet again in Ubuntu, seemed to install fine, did a custom program build using cmake method.  All appeared to generally work but some textures and mesh objects by way of tutorials hadn't loaded properly (e.g., ninja and brick textures :) )....  PyOgre, python bindings of Ogre is a bit outdated at the moment running older versions of ogre though.  No attempts made in this language.   Hmm, sort of led me to something of inspirations.  Seems like it would be nice if something of a textures/mesh object theme libraries could be developed for designers, sort of not necessarily new idea (you can find design kits packaged with applications) but would be nice generically speaking for any particular rendering design application.  Played around with freeGlut (framework for OpenGL), interesting stuff, also found gtk openGL context creation interface GdkGLext.

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